ArcoMage Roadmap

Where the duel is headed - and the promises we keep along the way.

Now - the living game

Live
Free web play at play.arcomage.org. Full spell-and-tower duels in the browser: the hex battle board, the 3D spellbook, timed turns, and AI opponents (including a live LLM archmage that talks back).
Live
The spell library keeps growing. The core set is built from the classic Ultima spell canon - every card hand-finished, art first. New spells land weekly.
Live
Player safety systems. Chat filtering, mute, moderator reporting, and protections for younger players - detailed below, because we think a roadmap should promise conduct as well as content.

Next - the campaign

Soon
Gamefound campaign. The physical edition: spellbook binders, A5 spell pages, the hex battle board, dice, minis and the full boxed duel. Backers get the exclusive Ghost Pack - ten spells that will never be sold again.
Soon
Ranked play and ELO. Ladders, seasons, and matchmaking that finds you a rival of your own caliber.

Later - the expansions

Planned
Blackwater Academy - the first expansion, sold as four booster sub-sets: Warding Arts, Bestiary, Study Hall, and Applied Mischief. Each set is built around its own signature mechanic, and every threat ships with its answer.
Planned
Blackwater Outskirts - the wilds beyond the school walls: Jane's Tavern, the Cemetery, the Crossroads, and the Bog. The dead do not rest here.
Planned
Companion app. The digital shelf for your physical collection - and the cheap way into the full game.

Harassment and Child Safety

ArcoMage is a two-player game, and two-player games mean strangers talk to each other. We take that seriously. Adults and younger players share our tables, and a match should never be the place where someone gets harassed, threatened, or worse. We are not interested in being the platform where moderation was an afterthought - so the safety systems shipped before the crowd did.

Our approach is layered - five defenses, each one independent of the others:

None of this makes a community perfect, and we will not pretend otherwise. What it makes is a game where bad behavior is filtered on arrival, silenced on request, reviewed when reported, and where the youngest players are simply not reachable. That is the standard we intend to keep as ArcoMage grows.